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Devlog
Submission to "Finish Your Game" Jam 2022
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Devlog
0.4.2: Polishing style, navigation, monster mechanics
December 28, 2023
by
benkeks
Version 0.4.2 brings a lot of small fixes and improvements. In particular, the progressive web app should now run better on smart phones. Also, the level underground now has some depth to make the wor...
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Full screen, small fixes, compatibility
August 09, 2023
by
benkeks
I’ve just pushed a small update to version 0.4.1 . The main new feature is direct support to switch to full screen layout from within the app. Apart from this, it’s mostly a maintenance update, up...
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Stars, skulls, and skunkification
March 18, 2023
by
benkeks
Do you think, Clave is too easy? Version 0.4.0 adds new challenges. Instead of just a count of the tiles cleared, each finished level now gives you a feedback for your performance in the form of 1 to...
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Update: Slightly more and slightly easier levels
December 01, 2022
by
benkeks
With the release of the first beta , feedback started to arrive at https://benkeks.itch.io/clave and on the jam page . Yay!! I tried to address the learning curve and move a level that was too hard (...
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First beta: Sound, music, friends
November 28, 2022
by
benkeks
Version 0.3.0 (with some fixes in 0.3.1) propels Clave to beta level. The game now has sound, configuration options, a more refined presentation and more complex mechanics. The biggest advancement for...
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New alpha: Frightened and frozen monsters
November 15, 2022
by
benkeks
The new alpha 0.2.1 of Clave contains a new type of monsters: Yellow monsters will try to run away from you and enclosed environments. So it’s more difficult to surround them by crates. You’ll hav...
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Freeze!
November 13, 2022
by
benkeks
The topic of the PIG Finish Your Game Jam 2022 is “Transition, Transformation”. Though I don’t really participate in the “traditional start-to-finish” jam, I want to pick up aspects of this...
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Finish ... where it started!
November 12, 2022
by
benkeks
1
Back in 2016, I started developing the Scala.js program “Clave,” while visiting friends in Portland. Although, I’m writing these lines in Berlin, I intend to finish the game “in Portland,” i...
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First Alpha: New game mechanics, 3d look, particle effects
August 09, 2022
by
benkeks
So much has changed in the last weeks! The first big change: After seeing too many friends being crushed by the monsters, I made the monster mechanics more friendly and interesting: Monsters start out...
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Gamepad support
July 28, 2022
by
benkeks
Release 0.1.5 adds gamepad controls (left joystick + a.), wuhu! It also improves support for smaller displays. The release also contains one small new level (“Free boxing”), and provides some meta...
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Consolidation—and keep your progress!
June 06, 2022
by
benkeks
I’ve spent the better part of the Whit weekend tweaking parts about the game and adding new levels. Now, there’s a total of 25 playable levels with varying challenges. Also, the game will now save...
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New attractions! (And a way to switch levels)
June 04, 2022
by
benkeks
Today, I’ve added a new mechanic: Special boxes resembling the player color. They attract the attention of the evil monsters. By repositioning the crates, one can make monsters stay in a certain are...
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3d monsters, dynamic levels and display size
May 28, 2022
by
benkeks
I’ve found some time to make the levels load from external files, and to turn the monsters into 3d monsters...
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A decent pre-alpha of Clave
May 21, 2022
by
benkeks
This is the first actual (pre-alpha) release of Clave . Finally! \o/ I originally developed this game over-night on 12/13 April 2012 in the context of a university course. The task back then was to bu...
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