First Alpha: New game mechanics, 3d look, particle effects
So much has changed in the last weeks!
The first big change: After seeing too many friends being crushed by the monsters, I made the monster mechanics more friendly and interesting: Monsters start out small and harmless. But if two happen to jump into one-another, they merge into a bigger and more dangerous monster. At the same time, players might actually want them to merge so that it’s fewer of them.
The second big change: I switched the graphics to a 3d-cartoon look. I’m still impressed how much 3d rendering is possible from within the browser nowadays, and I want to use more of these wonders! So, now, the graphics use perspective. I’ve also added a few particle effects.
The game has come a long way since the original pre-alpha: It now has progress tracking, better controls (including game pads!) and a lot of new levels. With the new monster mechanics and look, I’m confident to have arrived at the direction I want to go. Therefore, I consider the version 0.2.0 released today as the first alpha version of the game.
While there still is a lot on my roadmap (most notably sound), I think the game is at a stage where patient players with an affinity for puzzles might already enjoy it. I hope you do! …and I’m looking forward to your feedback!
Clave
Use the boxes, trap the monsters!
Status | In development |
Author | benkeks |
Genre | Puzzle, Platformer |
Tags | 3D, Casual, Cute, High Score, Monsters, one-hit-kill, Singleplayer, Touch-Friendly |
Languages | English |
More posts
- 0.4.2: Polishing style, navigation, monster mechanicsDec 28, 2023
- Full screen, small fixes, compatibilityAug 09, 2023
- Stars, skulls, and skunkificationMar 18, 2023
- Update: Slightly more and slightly easier levelsDec 01, 2022
- First beta: Sound, music, friendsNov 28, 2022
- New alpha: Frightened and frozen monstersNov 15, 2022
- Freeze!Nov 13, 2022
- Finish ... where it started!Nov 12, 2022
- Gamepad supportJul 28, 2022
Leave a comment
Log in with itch.io to leave a comment.