Finish ... where it started!
Back in 2016, I started developing the Scala.js program “Clave,” while visiting friends in Portland. Although, I’m writing these lines in Berlin, I intend to finish the game “in Portland,” in a way: I’m submitting Clave as a part of Portland Indie Game Squad’s “Finish Your Game Jam 2022”! :) (It’s a really lovely community!)
The most important thing to add for the first release of Clave will be sound effects; maybe music. And a great thing happened: I got to know Ace Luke, and she’ll provide sound effects for Clave!
In the next weeks, I plan to add some more monster transformation mechanics. After all, “Transition, Transformation” is the topic of the jam! (Moreover, there are some style and user experience details I want to look into. And, on the technical side, I spent the first evening upgrading the source code to the most current versions of Scala.js/Scala/Three.js.)
Hyped!
Clave
Use the boxes, trap the monsters!
| Status | In development | 
| Author | benkeks | 
| Genre | Puzzle, Platformer | 
| Tags | 3D, Casual, Cute, High Score, Monsters, one-hit-kill, Singleplayer, Touch-Friendly | 
| Languages | English | 
More posts
- 0.4.2: Polishing style, navigation, monster mechanicsDec 28, 2023
 - Full screen, small fixes, compatibilityAug 09, 2023
 - Stars, skulls, and skunkificationMar 18, 2023
 - Update: Slightly more and slightly easier levelsDec 01, 2022
 - First beta: Sound, music, friendsNov 28, 2022
 - New alpha: Frightened and frozen monstersNov 15, 2022
 - Freeze!Nov 13, 2022
 - First Alpha: New game mechanics, 3d look, particle effectsAug 09, 2022
 - Gamepad supportJul 28, 2022
 

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