how do i become a destroyer
DGX BattleSpace 9142
A downloadable game for Windows
DGX 9142 is a space dogfight game with Battlefiel-1942-like conquest maps and FreeSpace-2-inspired space combat.
Every team has a certain number of tickets. Killing enemy ships or holding special positions decreases the enemy team's ticket counter (displayed in the upper right corner). A team wins if the other team's counter hits zero. Your ships spawn at jump gates held by your team. You can conquer further jump gates by flying close to them while there is no enemy ship around. Jump gates with a green arrow next to their name spawn NPC cruisers. The players choose one of four ship classes.
- Fighter for ordinary combat.
- Bomber to tackle big cruisers and stations.
- Scout for quick strikes at unexpected positions. (Scouts jam the enemy radar to a certain degree, but also counter enemy jamming.)
- Support which regenerate friendly ships or supply them with new ammunition.
The fighting is quite similar to FreeSpace, Freelancer and other space games.
WASD: regulate the forward/backward/sideward thrust.
Tab: enable the after burner
- Middle mouse button: lock targets (highlighted by a rectangle)
- Left/right mouse button: fire at the targeted ship
Ctrltrigger special ability. (E.g. anti-missile EMP, mines, sentry gun placement – not every ship class has one!)
M: show overview map (your ship is highlighted with white)
,: toggle grid and hud info
Space: zoom in
- Esc: to quit
Just unzip the archive and run DGX9142.exe!
On Windows 10 and on Wine32, it should work without further configuration. The game needs DirectX 7 support, 100 MB of disk space, 1 GHz CPU, 1 GB RAM, and 128 MB GPU memory.
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The destroyers are NPCs.
However, on “Last Resistance” you can fly “bombers” that are about destroyer size. :)
Hi and this was a really good game and how i can fullscreen?
This game really exceeded my expectations and was a blast to play! Thanks for making it. My favorite part was how fluid the controls are and how easy it was for me to jump in and play. I had a bit of a flickering issue in full screen mode and when I went back to windowed the game was too zoomed in for the window resolution, but I fixed it by doing a clean install.
Overall it reminds me a lot of the space battles in star wars battlefront, but with better controls.
Thanks! I'm really glad you liked the game!
Concerning the window / viewport size issue: The runtime libraries of the game are from the early '00s---so it's quite likely that the graphics engine is not dpi-aware. (If other people run into the same issue, I'd guess executing with some compatibility mode setting can fix such problems?)
I did a Twitch stream of your game on Sunday 02/03/19 and I uploaded it to my YouTube channel today.
I recorded myself playing it for the first time and made commentary on how I thought it played and what I liked/didn't like. I tried to be objective. I'm trying to provide honest feedback and playtesting to indie devs. The link is below.
Thanks a lot for taking your time to playtest the game! I have opened an issue to address some of the points you brought up / ran into. https://github.com/benkeks/dgx9142/issues/3
(I'm very pleased to see that the game can at all be started without serious bugs. I mean this is basically 10 year old software compiled with an experimental updated version of a 18 year old compiler, which, by the way, also is responsible for the missing input of capital letters.)